“whatnot for selling or twitch for for gaming”
Whatnot
1 recommend/use · 3 sourced episodes
Every sourced reference
Short attributed excerpts only. Timestamps are approximate.
“there was no one else trying to build marketplaces for Funko Pops”
“what not so a live streaming Marketplace mostly focus on the Collectibles market”
“something we started doing more recently at both Eventbrite and whatnot is just designating the person on the cross-functional team who drives the project”
Related frameworks
Assume the Disruptor Is Right
During an existential threat, assume the disruptor is playing an optimal game and respond with overreaction
Consumer Subscription Viability Test
Freemium-plus-paid-acquisition consumer subscriptions fail without ~60-70%+ retention or a network effect
Conviction Staffing
Staff speculative projects with people obsessed with the idea, not with whoever happens to be free.
Copy Comps' Zero-to-One, Not Their Growth Hacking
Ignore late-stage growth tactics with no users — study what your archetype did to get its first 1,000
Don't Compete With What You Bought
The classic acquisition killer: building a rival in-house version of the thing you just acquired.
Founder Intuition vs Team Expertise Handoff
Delegate to hires only once they consistently make better calls than you would — and signal in both directions
Information-Diet Idea Divergence
Same inputs produce same ideas — mine your unique experience and starve the herd feed
Pre-Sell Before You Build
Do customer validation and line up buyers before writing code or raising money
SaaS-Marketplace Transition Test
A SaaS business can add a marketplace only if it touches its customer's customer and those customers need multiple suppliers
Sacred Cows as Your Roadmap
In a calcified org, the list of things nobody is allowed to touch IS the product roadmap.
Scenario-Based PM Interviewing
Interview PMs by making them do the real job under real constraints, not recite prepared stories
Ship-to-Learn Research Allocation
Reserve scarce user research for high-uncertainty, high-leverage problems; ship to learn everywhere else
Tar Pit Idea Detection
Spot the seductive ideas that draw everyone in and trap them — they validate but never work
The Acqui-Hire Silo
Buy a founder, hand them the riskiest bet, and spend your capital shielding them from the org.
The Asynchronous Scaffolding Test
A synchronous-only consumer product can't retain. Surround it with async, or pick a vertical.
The Calendar Customer-Contact Audit
20-30% of your calendar should say 'customer meeting' — in person, not behind a keyboard
The Collison Install (Last-Mile Close)
A 'yes' isn't a sale — hand-hold implementation until the customer is fully live
The Don't-Die Keep-Going / Give-Up Decision
Deciding whether to persist or shut down by testing love, energy, and remaining moves
The Framework Limit Test
Two tripwires that tell you your product framework (JTBD, OKRs, DAU) has become the enemy.
The 'Going Home' Pivot
A good pivot moves warmer — toward your existing expertise and what your last idea taught you
The Hated-Incumbent Idea Prompt
Find a big incumbent customers hate with terrible software, then build the replacement
The Ideas-Left Pivot Timing Test
Pivot when you're out of credible growth ideas, not just because growth is slow
The Three Network Effects (and Why Social Products Must Evolve)
Classify defensibility as direct, cross-side, or data network effects — and know social products must add the latter two
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