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2 recommend/use · 2 sourced episodes

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Influence4 steps

Benefit-Priming Questions (Good Friction)

Add a step to your signup flow — a question that makes users think about the benefit — and conversion goes up.

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Strategy5 steps

Evidence-First Intervention Design

Literature review, then hypothesis, then 30 variants, then relative testing — never show users one design.

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Influence4 steps

Friction Injection for Behavior Suppression

To make people do less of something, add logistical AND cognitive friction at the moment of the hot decision.

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Leadership4 steps

Incentive Alignment Against the Dark Side

We are what we measure. Set the team's incentive on the behavior, and lengthen its time horizon.

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Strategy3 steps

Network Effects vs Network Economies: The Materiality Test

Almost everything has some network effect; only ask whether it's large enough to change your margins.

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Influence4 steps

Right for Wrong

Get people to do the thing they already want to do — by giving them a shallower, more immediate reason.

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Strategy3 steps

Startup Power Progression: Eliminate Three, Sequence Four

Cross off the three powers a startup can't have yet, then pursue the remaining four in sequence — counter-positioning first.

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Innovation5 steps

The Behavioral Diagnosis

A journey map on steroids: every micro-step to the behavior, with the blocking psychology named at each one.

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Strategy3 steps

The Benefit-and-Barrier Power Test (To Be or Not to Be)

Only call it power if it delivers a cost/price benefit AND a barrier competitors can't erase.

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Strategy3 steps

The Castle-or-Shack Audit

Go capability by capability and separate the ones a rival can copy (shack) from the ones they truly can't (castle).

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Innovation4 steps

The Easiness Ladder: Default, Then Rule of Thumb, Then Decision

First line of defence is always a default. If you can't default it, give people a heuristic — never a calculation.

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Strategy3 steps

The Process Power Qualifier: Material and Opaque

Operational excellence is only power when it's both material AND impossible for rivals to copy.

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Innovation4 steps

The Three B's (Behavior, Barriers, Benefits)

Pick an uncomfortably specific behavior, strip its barriers, then engineer an immediate benefit.

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