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ProductivityDan Hockenmaier (Faire, Thumbtack, Reforge)

Homogenize the Early Experience for Retention

Move retention by fixing unlucky bad first experiences, not by nudging people about to churn

Difficulty
Moderate
Time to result
~months to results
Steps
3
Confidence
92%

Retention is the culmination of the whole product experience, so the highest-leverage way to move it is to inflect the early user experience — specifically by finding customers who had a bad first experience by luck rather than by fit, and pulling those below-average experiences up to average.

Origin

A pattern Dan Hockenmaier repeatedly observed across consumer marketplaces, illustrated with the Uber/Lyft driver first-week earnings guarantees.

Core principles

  • 01Retention is the culmination of the entire product experience, so rarely go straight to the source with more email/push
  • 02By 3-6-12 months a customer has already formed a strong opinion; the first experience is where you can still teach value
  • 03Look for variability — customers having a bad experience who shouldn't be — and homogenize it
  • 04Correlational 'best users do X' analyses rarely move users from bucket B to bucket A

How to run it

  1. 1

    Focus on the earliest lifecycle

    Concentrate on the first week or month, where you still have the opportunity to prove the product's value before opinions harden.

    Watch out Do not try to move a retention metric by sending more email or push notifications straight to the user — work core product levers, not growth-product levers.

  2. 2

    Find unlucky bad first experiences

    Look for variability in the early experience — customers who had a bad time by luck of the draw (a cancellation, a low-density area) rather than because the product is wrong for them.

  3. 3

    Homogenize toward the true average

    Streamline or guarantee the experience so those below-average first experiences are pulled up to average, showing the customer what the product is really like.

    Pro tip Guarantees (like a first-week earnings floor) are a way to prove to a participant what the long-term experience will be like.

In the wild

Uber and Lyft first-week earnings guarantees

A new driver may, purely by luck, earn a bad hourly rate their first week — a customer cancelled, or they were in a low-density area. The driver doesn't know that isn't representative and may conclude they only make three dollars an hour and never return. Uber and Lyft dueled to guarantee the highest first-week or first-month earnings.

Pulling below-average first experiences up to average proves what the experience is really like and drives much better retention curves.

Common mistakes

Spinning up resurrection efforts too early

Churned users are the pool who tried the product and decided against it; it is very hard to convince them otherwise. Wait until you have exhausted earlier-funnel efforts before investing in resurrection.

Copying what best users do onto everyone

The 'our best users do X, so make others do X' pattern almost never works because something unique about those customers drives the behavior — correlation rarely moves bucket B into bucket A.

Is it for you?

Best for

Growth and product teams at consumer marketplaces or apps trying to move a stubborn retention metric.

Not ideal for

Situations where the core product genuinely doesn't fit the churned users, or where onboarding is already homogeneous.

From the transcript

retention is a tough measure to work on because it is the culmination of the entire product experience

21:00

the biggest wins in retention come from inflecting the early user experience

21:30

one really valuable lens is to look for variability in that experience

22:00

you see both of those companies dueling it out to guarantee the highest first week

22:30

our best users do X so why can't we make other users do that same thing

23:30

typically you want to wait to spin up Resurrection efforts until you've exhausted some of these earlier

24:30

From the episode

Developing a growth model + marketplace growth strategy

Dan Hockenmaier (Faire, Thumbtack, Reforge)